Paper
2 October 2006 Tree-based server-middleman-client architecture: improving scalability and reliability for voting-based network games in ad hoc wireless networks
Y. Guo, H. Fujinoki
Author Affiliations +
Proceedings Volume 6391, Multimedia Systems and Applications IX; 63910I (2006) https://doi.org/10.1117/12.686527
Event: Optics East 2006, 2006, Boston, Massachusetts, United States
Abstract
The concept of a new tree-based architecture for networked multi-player games was proposed by Matuszek to improve scalability in network traffic at the same time to improve reliability. The architecture (we refer it as "Tree-Based Server- Middlemen-Client architecture") will solve the two major problems in ad-hoc wireless networks: frequent link failures and significance in battery power consumption at wireless transceivers by using two new techniques, recursive aggregation of client messages and subscription-based propagation of game state. However, the performance of the TBSMC architecture has never been quantitatively studied. In this paper, the TB-SMC architecture is compared with the client-server architecture using simulation experiments. We developed an event driven simulator to evaluate the performance of the TB-SMC architecture. In the network traffic scalability experiments, the TB-SMC architecture resulted in less than 1/14 of the network traffic load for 200 end users. In the reliability experiments, the TB-SMC architecture improved the number of successfully delivered players' votes by 31.6, 19.0, and 12.4% from the clientserver architecture at high (failure probability of 90%), moderate (50%) and low (10%) failure probability.
© (2006) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Y. Guo and H. Fujinoki "Tree-based server-middleman-client architecture: improving scalability and reliability for voting-based network games in ad hoc wireless networks", Proc. SPIE 6391, Multimedia Systems and Applications IX, 63910I (2 October 2006); https://doi.org/10.1117/12.686527
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Cited by 2 scholarly publications.
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KEYWORDS
Network architectures

Reliability

Computer architecture

Computer simulations

Prototyping

Transceivers

Switches

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