Paper
1 April 2003 Adaptive algorithm of automatic implementing fillet operations with loop subdivision surfaces
Weizhong Liu, Kunio Kondo
Author Affiliations +
Proceedings Volume 4756, Third International Conference on Virtual Reality and Its Application in Industry; (2003) https://doi.org/10.1117/12.497737
Event: Third International Conference on Virtual Reality and Its Application in Industry, 2002, Hangzhou, China
Abstract
Surfaces can be generated easily by subdividing polyhedral networks recursively, but over simple or rough polyhedral network, it is difficult to get the surfaces which designers want to model. To solve this problem, complex or precise polyhedral networks have to be defined. In this paper, a set of rules and an automatic adaptive algorithm for making fillet operations with Loop subdivision are presented. The fillet operations are implemented by subdividing a polyhedral network one step with the given sharpness of edges of the polyhedral network. Generally, the number of edges that meet at one vertex is no restriction and the sharpness of every edge can be different. The fillet operations proposed here will strengthen the functions of Computer Graphics system which use subdivision surfaces to model surfaces.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Weizhong Liu and Kunio Kondo "Adaptive algorithm of automatic implementing fillet operations with loop subdivision surfaces", Proc. SPIE 4756, Third International Conference on Virtual Reality and Its Application in Industry, (1 April 2003); https://doi.org/10.1117/12.497737
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KEYWORDS
Solids

Platinum

Computer graphics

Computing systems

Polonium

Solid modeling

Algorithms

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