Paper
21 April 2020 Deep net route generation faster than a bullet
Author Affiliations +
Abstract
Recent breakthroughs in deep net processing have shown the ability to compute solutions to physics-based problems such as the three-body problem many orders-of-magnitude times faster. In this paper, we show how a deep autoencoder, trained on paths generated using a dynamical, physics-based model can generate comparable routes much faster. The autogenerated routes have all the properties of a physics-based model without the computational burden of explicitly solving the dynamical equations. This result is useful for planning and multi-agent reinforcement learning simulation purposes. In addition, the fast route planning capability may prove useful in real time situations such as collision avoidance or fast dynamic targeting response.
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Darrell L. Young and Chris Eccles "Deep net route generation faster than a bullet", Proc. SPIE 11398, Geospatial Informatics X, 1139808 (21 April 2020); https://doi.org/10.1117/12.2559743
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KEYWORDS
Neural networks

Computer simulations

Network architectures

Computer programming

Process modeling

Finite element methods

Motion models

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